AI Insights · Timothy · April 2024
Top 5 Basketball Games on Android in Colombia Q1 2024
Explore the performance of the top 5 basketball games on the Android platform in Colombia during the first quarter of 2024, featuring data on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 basketball games on the Android platform in Colombia showcased varied performance metrics across downloads, revenue, and active users. The following analysis, based on data from Sensor Tower, provides insights into these key metrics.
NBA Infinite - PvP Basketball by Level Infinite saw an initial surge in downloads with over 84K in the week of February 12, followed by a steep decline, ending the quarter with around 2.7K downloads. Weekly revenue peaked at $790 in the week of February 19 and gradually decreased to $358 by the end of March. Weekly active users started strong with 75.4K, peaked at 85.1K in the second week, and then tapered off to 34.2K.
Basket Battle from Supersonic Studios LTD maintained relatively consistent download numbers, ranging from 3.7K to 8.3K throughout the quarter. The game’s weekly active users fluctuated between 79.5K and 102.4K, with the highest engagement in early January. Revenue for Basket Battle remained minimal, peaking at just $7 in the week of January 8.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS experienced modest download numbers, with a high of 7.9K in the final week of March. Active users showed a general decline from 47.6K at the start of the quarter to 30.5K in mid-March, before rebounding to 44.2K by the end of the quarter. The game did not generate any revenue during this period.
Basketball Stars: Multiplayer from Miniclip.com had consistent download figures, peaking at 7.4K in the week of March 18. Active users increased from 16.7K at the beginning of January to 21.7K by the end of March. Revenue was minimal, with a peak of $36 in the second week of January.
Jump Dunk 3D by VOODOO saw its highest downloads in early January with 9.1K, but this number sharply declined to around 1.2K by mid-March. Active users followed a similar trend, starting at 12.4K in early January and dropping to 3.7K by the end of the quarter. Revenue peaked at $4 in the weeks of January 15 and March 25.
These insights, derived from Sensor Tower data, provide a comprehensive overview of the performance of the top basketball games on the Android platform in Colombia for Q1 2024. For more detailed analytics and trends, visit Sensor Tower.